John Romero, Adrian Carmack return to FPS development

first_img Edited 1 times. Last edit by Klaus Preisinger on 27th April 2016 8:22am 1Sign inorRegisterto rate and replyShow all comments (7)Marty Howe Director, Figurehead Studios5 years ago sigh. the character is a traditional Caucasian male, short hair, wearing black spandex with normal maps and lights on his costume.I thought its supposed to be classic, old roots etc. 5 years ago People give John Romero a hard time based on failures in the past. I think we should give them some slack. I really hope they succeed. 5 years ago I’d rather have an Anachronox sequel, but if this does well and is worth the hype, perhaps that will happen down the road. Sly Boots needs some closure after all this time! 3Sign inorRegisterto rate and replyAlan Blighe Research Associate 0Sign inorRegisterto rate and replyMarty Howe Director, Figurehead Studios5 years agoBeing fair, that kinda describes the characters of a fair number of the old classics.for example? 5 years ago Two quotes from the Kickstarter video:[Hitting the campaign goal] will be proof gamers want a return to classic hardcore fps gameplay.&we are excited to return to our roots and the roots of first person shooters by moving forward and innovating the genreEither they believe innovation is a snake devouring itself for eternity, or this is the most honest bait & switch of all time. 5 years ago @Roger Absolutely. People very easily forget the incredible work he contributed to.The Romero’s have both been doing a good bit of work in Ireland over the last few years – fantastic to see a relatively high-profile game being developed out of Galway.center_img 0Sign inorRegisterto rate and replyAlfonso Sexto Lead Tester, Ubisoft Germany5 years ago @MartyBeing fair, that kinda describes the characters of a fair number of the old classics. 0Sign inorRegisterto rate and replyKlaus Preisinger Freelance Writing John Romero, Adrian Carmack return to FPS developmentBlackroom Kickstarter campaign launches todayDan PearsonMonday 25th April 2016Share this article Recommend Tweet ShareJohn Romero and his fellow iD Software co-founder Adrian Carmack are returning to the FPS genre they helped to popularise with classics such as Doom and Quake, launching a Kickstarter today for a project known as Blackroom, which promises to harken back to many of the aspects which personified those early titles.The pair’s company, Nightwork Games, aims to have the game ready for winter 2018, aiming for an initial Kickstarter target of $700,000. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “It is incredible to work with Adrian again,” said Romero. “We’re developing exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skillful shooter, from movement to weapon and map mastery.” Blackroom certainly has some room for creative manoeuvering. Set against a backdrop of a fictional world-leading company in dangerously lifelike holographic simulations, Blackroom has the freedom to build environments unconstrained by narrative consistency, promising transitions from medieval castles to Victorian mansions and the Wild West. “It’s been great working with John again, and we’re really setting out to produce a visceral FPS,” added Adrian Carmack. “Because of the Blackroom’s setting, we have a lot of freedom to create environments that players might not expect in an FPS. Blackroom technology lets its users enter just about any universe imaginable, and gives them the power to alter the world. That gives me lots of artistic freedom.” Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 7 hours agoEA Play Live set for July 22Formerly E3-adjacent event moves to take place a month and half after the ESA’s showBy Jeffrey Rousseau 8 hours agoLatest comments (7)Rogier Voet IT Consultant 0Sign inorRegisterto rate and replyGreg Wilcox Creator, Destroy All Fanboys! 0Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now.last_img